Tinysquishy Development
Tinysquishy has a simple goal: Make games.
- Small Games
- Medium-Sized Games
- Huge Games
- Fun, immersive games
- Educational games
All of us at Tinysquishy enjoy games for different reasons,
we each hope to add that spice to our work that brings you
back for more. We hope to mix it up with perspective, story,
look and feel, as well as search for new gameplays.
Genre is there to be busted, presumptions exist to be exposed,
nerves to be shattered, and minds twisted.
We have a range of games planned that will hopefully launch us and
our players up the ramp of fun, technology, intrigue and possibilities.
More about us
We are ambitious folk - always coming up with way too many cool new stories for massively multiplayer on-line games, ideas for space-trading games, mech-sims and such.
Nonetheless, we are starting small and will begin by tackling very simple arcade games to get things just right before beginning with the Matrix.
The tribe:
Chris Rose-Mathew (Founder)
Programmer
Environment Designer
Webmaster
Jean-Pierre Allers (Founder)
Environment Creator
3D Artist
Texture Painter
Game Consultant
Sarah-Elizabeth Krüger (Founder)
Art Director
3D Artist
Painter
Sculptor
Web Developer
RiC Shields (Founder)
Multimedia Content Creator
Sound Designer
Texture Artist
Photographer
Musician
Video Editor
James Rose-Mathew (Founder)
Video Editor
Musician
Heretic
See more of our website:
- Latest News
- Our Games
- Screenshots of Our Work
- The tinysquishy Diaries
- Industry Events
- Technology
- Stuff we like
- World-changing
Affiliations:
Tinysquishy will be the first commercial development venture involving the Spine technologies. We hope to provide a showcase for what is possible with these tools.