Tinysquishy Development

TinySquishy

Tinysquishy has a simple goal: Make games.

All of us at Tinysquishy enjoy games for different reasons, we each hope to add that spice to our work that brings you back for more. We hope to mix it up with perspective, story, look and feel, as well as search for new gameplays. Genre is there to be busted, presumptions exist to be exposed, nerves to be shattered, and minds twisted.
We have a range of games planned that will hopefully launch us and our players up the ramp of fun, technology, intrigue and possibilities.

More about us

We are ambitious folk - always coming up with way too many cool new stories for massively multiplayer on-line games, ideas for space-trading games, mech-sims and such.
Nonetheless, we are starting small and will begin by tackling very simple arcade games to get things just right before beginning with the Matrix.

The tribe:

Chris Rose-Mathew (Founder)

Programmer
Environment Designer
Webmaster

Jean-Pierre Allers (Founder)

Environment Creator
3D Artist
Texture Painter
Game Consultant

Sarah-Elizabeth Krüger (Founder)

Art Director
3D Artist
Painter
Sculptor
Web Developer

RiC Shields (Founder)

Multimedia Content Creator
Sound Designer
Texture Artist
Photographer
Musician
Video Editor

James Rose-Mathew (Founder)

Video Editor
Musician
Heretic

See more of our website:


Affiliations:

Tinysquishy will be the first commercial development venture involving the Spine technologies. We hope to provide a showcase for what is possible with these tools.



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