Frequently Asked Questions

Here are some questions we presume will eventually be asked quite frequently:

What?

We are tinysquishy. We make computer games for the PC.
If you want to know more about our work, go [here]. If you would like more information about us, check [this page] for more information.

When?

Tinysquishy was first deemed "some kind of entity" around 2001 and we hope to release our first small title by the end of this year, 2006.
To find out more about our first major project see [this page] for more information.

Why?

We at tinysquishy like fun, immersive, captivating games. We love the concepts of virtual worlds and imaginary experience. We [each] like different kinds of games for different reasons and hope to allow others to taste some of our inspiration too.

How?

We are building games in our spare time. Each tinysquishy member is employed in fields other than game-development and bring to the table different perspectives, ideas and skills.

Who?

Tinysquishy was founded by Chris Rose-Mathew and RiC Shields in 2002. Since then, Jean-Pierre Allers, Sarah Kruger, and James Rose-Mathew have joined the moshpit.

Can I?

Making games is a fun challenge, requiring skills spanning many disciplines: computer science, design and art, business smarts and of course, Good Taste - or so we hope.
If you are interested in making games, send us an email: info@tinysquishy.com



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