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Going live
This set of screenshots were the first publicity tinysquishy ever recieved. We sent them in to sagamedev.co.za and were on the home page "screenshot of the day" for a little while.
Most of the art was done by RiC Shields and Jean-Pierre.
The images are of evolutions of our Death From Afar demo. This was the first week of Multiplayer testing after network capability was first enabled:
Slow River
This was a fun level to play. Unfortunately it has been lost to hard drive space issues and reformatting :(
Bush Combat
Lense flares
Gotta have 'em.
Here Chris follows JP through the forest, chasing timezones...
This version of the game engine supported Milkshape skeletal animations.
JP made some cool animations for the players arms and weapons with only forward kinematics!
We tried out some other kinds of environment too:
Always out of ammo at the wrong time!
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